This game was played solo with 40mm 19thC Fictional armies using an adaptation of Medieval Mayhem.
Following the failed rescue event, (see previous game) the pirates moved their prime hostage inland to a sequestered vale containing 3 hamlets each with 2 buildings.
The hostage was secretly assigned to one house by the simple expedient of dealing 6 cards face down with the Queen of Spades indicating the hostage position. Captain Deadeye and 11 pirates were assigned as guards, 2 to a house to confound the Queen’s men. Captain Blunt, of the Devil’s Own, volunteered to lead a rescue party and was given a sergeant and 4 riflemen of the Victoria Rifles. This elite group, equipped with shooting, melee and morale bonuses, split into 2, crept up through the woods and checked out 4 of the houses. No hostages but the 8 guards were alerted and in a running fight, 2 pirates were killed along with the bold Captain Blunt, the blundering Sergeant Piper and Rifleman Tweed while 2 other riflemen skedaddled (since this required a 6 followed by a 6, it was naturally no surprise). The lone remaining riflemen, eyeing 10 pirates converging on his hiding place in the woods, took a quick vote and decided to report home for further orders. A fund drive to collect a ransom for Lord Dennis and his wife is underway
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.