In late 2008, in an effort to get myself playing more games, I decided to play all 52 scenarios from Scenarios For All Ages by
Charles S Grant and Stuart Asquith. More than that, I decided to play them in order, 1 a week, starting on Nov 5. I knew I wouldn't
manage to play every week so I set a deadline of Dec 31st 2009. With a little help from my friends, I made it with a day to spare.

In the end, I played 52 games in 60 weeks. 34 solo games, 15 face to face games, 3 Play-by-Email mini-campaigns
17 other gamers from 4 countries participated, (Canada 11, US 4, Ireland 1, Argentina 1)

11 'periods' were played - 20/25mm Ancients (3), Prince Valiant 40mm skirmish (9), 40mm 16thC (10),
40mm semi-flat War of Polish Sucession (1), 40mm AWI (2), 40mm Pirate
Skirmish (5), 40mm early 19thC fictional (17), 15mm ACW (1), 25mm Zulu War (1),
20mm WWII (1), 20mm 1960's fictional (2)

I posted a brief report on each game on my webpage. I am shutting down my website so I am re-posting
the reports here, starting at Game #52 so that they will eventually appear in order. The reports were written in a variety of voices and tenses (sometimes all mixed together!) and it was tempting to rewrite them but I have left them as they were originally written with only very minor corrections, particularly to things like links.

To avoid copyright issues and save myself work, I have not given the details of the scenarios. Having a copy of the book will help make sense of the reports. The book may currently be purchased from John Curry at http://www.wargaming.co/ as well as from booksellers like On Military Matters and Caliver.



Monday, October 17, 2011

28 Jan 2009 Scenario 9: Tables Turned!

This game was played using 40mm Homecast War of Polish Succession figures and Hearts of Tin. using HofT.


The game began with the Moravian Hussars supported by Saxon Dragoons hotly pursuing Saxe's Lancers across the plain. The Russo-Saxon's won the initiative and charged. The lancers had 2 choices, evade or turn and fight, comparing the Hussar's movement dice to the gap between them, they needed to roll an 8 on 2 dice to escape so they risked the 50% chance to turn and form line. It turned out to be a poor choice as the Hussars hit them stationary and broke them. At the end of the turn the French Heavy Cavalry appeared, 1 to the right of the lancers, 2 to the left, none of them appeared behind the allies.

The allies pulled back swiftly next turn and it looked like they might escape almost unscathed but then fickle luck smiled on the French, they seized the initiative and rolled well for movement, the Orleans regiment deployed into line and headed straight for the enemy with Fitzjames moving to support them while the Colonel General Regiment sped past the town to cut them off. The Saxons choked on their movement and were now within 9" of the enemy so could only retire at 1/2 speed. On the next turn, the initiative switched back but the pincers were closing and there was no way to ride out without a fight. The Saxons deployed 3 troops to face the Colonel General while 2 moved to form a reserve for the Hussars. Orleans spurred forward and were met by the hussars led by their Brigadier. Carnage was heavy but the melee was drawn.

There was now hope that they could disengage but the initiative shifted again and in the ensuing melee, the French heavy cavalry cut up the hussars and sent the remnants fleeing. The Saxons braced themselves but having inflicted nearly 40% casualties on the enemy, the Chevalier reigned in his men and rode to the inn calling for wine.

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