In late 2008, in an effort to get myself playing more games, I decided to play all 52 scenarios from Scenarios For All Ages by
Charles S Grant and Stuart Asquith. More than that, I decided to play them in order, 1 a week, starting on Nov 5. I knew I wouldn't
manage to play every week so I set a deadline of Dec 31st 2009. With a little help from my friends, I made it with a day to spare.

In the end, I played 52 games in 60 weeks. 34 solo games, 15 face to face games, 3 Play-by-Email mini-campaigns
17 other gamers from 4 countries participated, (Canada 11, US 4, Ireland 1, Argentina 1)

11 'periods' were played - 20/25mm Ancients (3), Prince Valiant 40mm skirmish (9), 40mm 16thC (10),
40mm semi-flat War of Polish Sucession (1), 40mm AWI (2), 40mm Pirate
Skirmish (5), 40mm early 19thC fictional (17), 15mm ACW (1), 25mm Zulu War (1),
20mm WWII (1), 20mm 1960's fictional (2)

I posted a brief report on each game on my webpage. I am shutting down my website so I am re-posting
the reports here, starting at Game #52 so that they will eventually appear in order. The reports were written in a variety of voices and tenses (sometimes all mixed together!) and it was tempting to rewrite them but I have left them as they were originally written with only very minor corrections, particularly to things like links.

To avoid copyright issues and save myself work, I have not given the details of the scenarios. Having a copy of the book will help make sense of the reports. The book may currently be purchased from John Curry at as well as from booksellers like On Military Matters and Caliver.

Tuesday, August 30, 2011

Game 49 Swordsmen

Scenario 49 was played on 21st Dec 2009. The original scenario calls for brawling Musketeers but since I don't have any, I turned to my 40mm home made pirates and hauled out a slightly altered Medieval Mayhem for rules,   There were 6 of us gathered for the next game, 3 Jeffries, Gary & Martin with myself as GM  so I divided them into 2 loosely allied sides, each player having a Captain and 1 crewman. the winner of the game would be given an extra Luck card that allows a reroll.

My pirates being a disciplined bunch, all wear their Crew's colours, usually as a waist sash

Red Gary & Blue Martin in the tavern and the Jefferies outside. Hearing the approach of their sworn enemies, Red Gary rushed for the door in slow motion. While Green Jeff hung around outside the door, waiting for the foe to emerge and Black Jeff headed for the back windows, Gold Jeff burst through the front window and 1,2,3 slew the opposing pirate Captains and 1 pirate leaving the last one to dive out the back and run off.  Being left alone in the common room, Gold Jeff found an extra Luck card, allowing him to cause a reroll once in the next game.

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