Monday, October 17, 2011

14 Jan 2008 Scenario 7: Hot Pursuit

This game was played solo using 40mm fictional armies and Hearts of Tin rules.

This scenario seemed perfect for the 16thC Scottish Border Country so I played it out using Rough Wooing but it was on the small side and over in under an hour with Scots escaping with nearly enough troops to count as a victory. So, I decided to reset and play again 1st with MacDuff in the War of 1812, lack of cavalry seriously hindered the British and the US forces marched off with barely a casualty. A sharp clash where the 2nd NY Dragoons routed some Canadian volunteer cavalry early on being decisive.

So I reset Red & Blue and played again using HofT and my glossy toy soldiers. This was the hardest fought game with Larsen's Lancers outflanking the Blue army, catching the 2nd infantry in march column, scattering them and capturing Brigadier Zinn (He can be seen being escorted off the field at left). A subsequent charge onto the 3rd Infantry was repulsed but they earned their pay. The 1st Dragoons repulsed a charge by the Queen's Hussars then fell back but the 2nd Dragoons were caught by the Director General's Bodyguard and cut to pieces. The FTC Rocket Horse Artillery battery was particularly effective, pounding Blue's artillery then catching a troop of dragoons bunched up in the narrow streets of Foamcorburg and dispersing them but the coup de grace came when the Green Tigers stormed up the road through the smoke of the rocket explosions, catching General Scott by surprise and taking him prisoner as well. Another victory for the Red Queen's forces. Has the tide turned?

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