Monday, October 17, 2011

31 Dec 2008 Scenario 6: Rearguard

This game was played solo using 19thC Fictional armies and Hearts of Tin rules.

I thought the next game would have to wait for the new year but I suddenly found 3 free hours on New Year's Eve afternoon. Blue's rearguard set up with 1 battalion split between garrisoning the town and formed in support in behind, 1 battalion on the hill to the west, the light infantry on the hill to the east, the artillery in front and the cavalry in reserve. Red began with the Lancers and Bodyguard on table.

They worked their way around the western hill and soon the Bodyguard and Tigers clashed yet again. In a flurry of charge and counter charge, the Tigers were driven from the table (again! I'm not sure if they have ever survived a battle) but the bodyguard was reduced to a rump which dismounted as a garrison for the farm by the exit point. The Lancers took up a position behind the town and watched. Both sides watched the north and waited, and waited.

Finally on turn 6 the first Red infantry arrived followed on turn 8 by the main body. The 1st Brigade advanced over the hill with Blue's 3rd Infantry retreating slowly before them. The 2nd Brigade drove straight forward into the town while their skirmishers worked their way east of it sparring with Blue's skirmishers. I was perhaps a little tired but with Red's infantry, outnumbering Blue 2 to 1, with the Lancers behind Blue and the farm by the exit which had been Blue's planned fallback position manned by Red's dismounted cavalry, I could think of no clever plan so Blue's infantry and artillery stood and fought. By turn 17 all that was left were the skirmishers clinging to the Eastern farm. Red's 3rd Brigade and cavalry had by passed Blue and exited followed by one of the 1st Brigade battalions on Turn 18 sealing the victory.

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