This game was played solo using 40mm 16thC armies and Rough Wooing
It was back to Scotland in 1547 again for game 10. The French were Blue, the English, Red. I placed 3 companies for each scenario unit. I was short on Gensdarmes (hence the embarrassing temporary bases) so the English got lancers for heavy cavalry and Border horse for mediums. The French rapidly advanced and seized their side of the bridge while their Scottish allies closed in on the far side. The English led with their cavalry which chose to ford the river while their infantry went straight for the bridge.
The English border horse appeared early and clashed with the Scots border horse, both battles being effectively destroyed, the remnants eventually retreating without taking further part. The English cavalry, having moved beyond command range, stalled and suffered heavily from the Landsknecht arquebus fire. The Scots advanced rapidly and the Highlanders getting out of hand, moved through the wood and charged the English archers driving them off before falling back to the woods, hotly pursued by the Red coated Bills. Meanwhile the White coated 2nd English battle arrived and deployed to face the Scots. After a flurry of arrows which did serious damage to the Scots pike, the Bills charged forward driving the Scots back and cutting them down.
On the far side of the table, the French cavalry slowly moved around the wood and dispersed the remnants of the English cavalry then splashed across the river to attack the English archers and artillery. The river must have been deeper than it looked as they also had trouble crossing and suffered heavily from bow and cannon fire. Seizing the opportunity, the English foot charged across the bridge and drove back the German pikes but eventually the losses to arquebus fire, push of pike and lances shook the battle and it retreated. The French cavalry attacked and drove off the remnants but were themselves shaken by losses and retreated off table. Undaunted, the Whitecoats, having driven off the Scots, splashed across the river and attacked the Germans in the centre. After a series of charge and counter charge interspersed with volleys of arrows and arquebus and cannon fire, both sides suffered heavily but the German mercenaries cracked first and the English were left in control of the bridge. Sighhh, I was so sure my Scots and their allies would win this one.....
In late 2008, in an effort to get myself playing more games, I decided to play all 52 scenarios from Scenarios For All Ages by
Charles S Grant and Stuart Asquith. More than that, I decided to play them in order, 1 a week, starting on Nov 5. I knew I wouldn't
manage to play every week so I set a deadline of Dec 31st 2009. With a little help from my friends, I made it with a day to spare.
In the end, I played 52 games in 60 weeks. 34 solo games, 15 face to face games, 3 Play-by-Email mini-campaigns
17 other gamers from 4 countries participated, (Canada 11, US 4, Ireland 1, Argentina 1)
11 'periods' were played - 20/25mm Ancients (3), Prince Valiant 40mm skirmish (9), 40mm 16thC (10),
40mm semi-flat War of Polish Sucession (1), 40mm AWI (2), 40mm Pirate
Skirmish (5), 40mm early 19thC fictional (17), 15mm ACW (1), 25mm Zulu War (1),
20mm WWII (1), 20mm 1960's fictional (2)
I posted a brief report on each game on my webpage. I am shutting down my website so I am re-posting
the reports here, starting at Game #52 so that they will eventually appear in order. The reports were written in a variety of voices and tenses (sometimes all mixed together!) and it was tempting to rewrite them but I have left them as they were originally written with only very minor corrections, particularly to things like links.
To avoid copyright issues and save myself work, I have not given the details of the scenarios. Having a copy of the book will help make sense of the reports. The book may currently be purchased from John Curry at http://www.wargaming.co/ as well as from booksellers like On Military Matters and Caliver.