In late 2008, in an effort to get myself playing more games, I decided to play all 52 scenarios from Scenarios For All Ages by
Charles S Grant and Stuart Asquith. More than that, I decided to play them in order, 1 a week, starting on Nov 5. I knew I wouldn't
manage to play every week so I set a deadline of Dec 31st 2009. With a little help from my friends, I made it with a day to spare.

In the end, I played 52 games in 60 weeks. 34 solo games, 15 face to face games, 3 Play-by-Email mini-campaigns
17 other gamers from 4 countries participated, (Canada 11, US 4, Ireland 1, Argentina 1)

11 'periods' were played - 20/25mm Ancients (3), Prince Valiant 40mm skirmish (9), 40mm 16thC (10),
40mm semi-flat War of Polish Sucession (1), 40mm AWI (2), 40mm Pirate
Skirmish (5), 40mm early 19thC fictional (17), 15mm ACW (1), 25mm Zulu War (1),
20mm WWII (1), 20mm 1960's fictional (2)

I posted a brief report on each game on my webpage. I am shutting down my website so I am re-posting
the reports here, starting at Game #52 so that they will eventually appear in order. The reports were written in a variety of voices and tenses (sometimes all mixed together!) and it was tempting to rewrite them but I have left them as they were originally written with only very minor corrections, particularly to things like links.

To avoid copyright issues and save myself work, I have not given the details of the scenarios. Having a copy of the book will help make sense of the reports. The book may currently be purchased from John Curry at http://www.wargaming.co/ as well as from booksellers like On Military Matters and Caliver.



Sunday, October 16, 2011

5 Nov 2009 Scenario 39: Helicopter Operations

This game was played solo using 1/72 fictional 1960's armies and Morschauser's Modern Rules. 
Since I still haven't built a VSF Balloon corps, I had to resort to actual helicopters. I was planning to use Cold War Commander but thanks to http://wargamingmiscellany.blogspot.com/ I decided to play using Joe Morschauser's modern rules, straight up.  I couldn't think of why a Roscian patrol would have been inserted into Naryatria so the latter became the aggressor. I put an Local Defense Force (LDF) stand in each village and placed a roving patrol randomly. I then divided the table into 6 areas and rolled to see in which one the 2 stand Naryatrian patrol from the Rhino Regiment was hidden and assumed that their position had been betrayed by a flock of crows or what have you. Once fire was opened, each side diced each turn with a score equal to or less than the turn number indicating that their helicopters had shown up.
The LDF closed in piecemeal and the Rhinos opened fire opened fire with deadly effect. As more LDF closed in, a Rhino went down and the remaining stand pulled back into cover breaking the line of fire. A stalemate ensued until 2 helo's full of Lion Brigade Commandos arrived to cover the remaining Rhinos as they headed for the evac helo. As they boarded,  a squadron of Roscian helicopters flew in low and debouched 6 stands of Newpore Lancers.  The Lions opened up while the evac helo loaded but the return fire from the Lancers cut them to pieces and only 2 stands made it back aboard their rides.
The rules worked like I remembered, fast & bloody.  If I were to play the scenario again, I would double the number of stands.

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