In late 2008, in an effort to get myself playing more games, I decided to play all 52 scenarios from Scenarios For All Ages by
Charles S Grant and Stuart Asquith. More than that, I decided to play them in order, 1 a week, starting on Nov 5. I knew I wouldn't
manage to play every week so I set a deadline of Dec 31st 2009. With a little help from my friends, I made it with a day to spare.

In the end, I played 52 games in 60 weeks. 34 solo games, 15 face to face games, 3 Play-by-Email mini-campaigns
17 other gamers from 4 countries participated, (Canada 11, US 4, Ireland 1, Argentina 1)

11 'periods' were played - 20/25mm Ancients (3), Prince Valiant 40mm skirmish (9), 40mm 16thC (10),
40mm semi-flat War of Polish Sucession (1), 40mm AWI (2), 40mm Pirate
Skirmish (5), 40mm early 19thC fictional (17), 15mm ACW (1), 25mm Zulu War (1),
20mm WWII (1), 20mm 1960's fictional (2)

I posted a brief report on each game on my webpage. I am shutting down my website so I am re-posting
the reports here, starting at Game #52 so that they will eventually appear in order. The reports were written in a variety of voices and tenses (sometimes all mixed together!) and it was tempting to rewrite them but I have left them as they were originally written with only very minor corrections, particularly to things like links.

To avoid copyright issues and save myself work, I have not given the details of the scenarios. Having a copy of the book will help make sense of the reports. The book may currently be purchased from John Curry at http://www.wargaming.co/ as well as from booksellers like On Military Matters and Caliver.



Sunday, October 16, 2011

26 May 2009. Scenario 24. Hostage Rescue (2) or 'Bad luck is better than none'

This game was played solo with 40mm 19thC Fictional armies using an adaptation of Medieval Mayhem.


Following the failed rescue event, (see previous game) the pirates moved their prime hostage inland to a sequestered vale containing 3 hamlets each with 2 buildings.


 The hostage was secretly assigned to one house by the simple expedient of dealing 6 cards face down with the Queen of Spades indicating the hostage position. Captain Deadeye and 11 pirates were assigned as guards, 2 to a house to confound the Queen’s men. Captain Blunt, of the Devil’s Own, volunteered to lead a rescue party and was given a sergeant and 4 riflemen of the Victoria Rifles. This elite group, equipped with shooting, melee and morale bonuses, split into 2, crept up through the woods and checked out 4 of the houses. No hostages but the 8 guards were alerted and in a running fight, 2 pirates were killed along with the bold Captain Blunt, the blundering Sergeant Piper and Rifleman Tweed while 2 other riflemen skedaddled (since this required a 6 followed by a 6, it was naturally no surprise). The lone remaining riflemen, eyeing 10 pirates converging on his hiding place in the woods, took a quick vote and decided to report home for further orders. A fund drive to collect a ransom for Lord Dennis and his wife is underway

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